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Why does AkTriggerEnter trigger on Start in Unity?

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I noticed that, when I wanted to trigger an AkState with AkTriggerEnter. The State is triggered right away when starting the Game in Unity. The same happens with AkAmbient and AkTriggerEnter! So it seems to have to do something with the AkTriggerEnter (or AkTriggerBase?) script. Anyone experiencing the same malfunction? Any ideas how to solve this problem?
asked Dec 13, 2019 in General Discussion by Michael D. (220 points)

1 Answer

+1 vote
 
Best answer
Hey Michael,

Hmm.. the AkTriggerEnter should definitely not trigger on start, but there might be another trigger colliding with yours in the scene.
Try to look for any other colliders that might intersect with the one on the AkStates game object. Or attach the AkTriggerEnter script to the same game object as well, so you can specify what game object you want the trigger to react to.

Also, check this out.
https://www.youtube.com/watch?v=PEOEvE7Vf_w
It introduces the same problem as I've described (about 1:18).

Let me know if it helps!
answered Dec 13, 2019 by Mads Maretty S. (Audiokinetic) (38,720 points)
selected Dec 16, 2019 by Michael D.
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