Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unreal Footstep system issue [closed]

0 votes

I have been trying to copy the system you have set up for setting up footsteps in Unreal here

The main issue I am facing is that not all the types of nodes are listed by name, so I don't know how to get them into the blueprint.  I can't figure out what is connected to the get actor location that you can put -100 into to get it functioning to sort out what surface it below you. It looks like the addition of a vector or something, but all the ones I try don't work.   I also can't get the blueprint to give me an option of adding cast to third person character - it just doesn't show up when i type it in.  Also the target/mesh component that comes off the AK component and connects to the third person character node - what is that called?

Visually this looks like a great system, it is just lacking a lot of explination for folks who don't know very much about blueprints.


closed with the note: "Figured this out"
asked Jan 21, 2020 in General Discussion by Eli H. (100 points)
closed Jun 3, 2020 by Mads Maretty S. (Audiokinetic)

1 Answer

0 votes
Figured this out -
answered Apr 27, 2020 by Eli H. (140 points)