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Unreal Footstep system issue [closed]

0 votes

I have been trying to copy the system you have set up for setting up footsteps in Unreal here

https://blog.audiokinetic.com/-unity-3d/

The main issue I am facing is that not all the types of nodes are listed by name, so I don't know how to get them into the blueprint.  I can't figure out what is connected to the get actor location that you can put -100 into to get it functioning to sort out what surface it below you. It looks like the addition of a vector or something, but all the ones I try don't work.   I also can't get the blueprint to give me an option of adding cast to third person character - it just doesn't show up when i type it in.  Also the target/mesh component that comes off the AK component and connects to the third person character node - what is that called?

Visually this looks like a great system, it is just lacking a lot of explination for folks who don't know very much about blueprints.

Thanks

closed with the note: "Figured this out"
asked Jan 21, 2020 in General Discussion by Eli H. (100 points)
closed Jun 3, 2020 by Mads Maretty S. (Audiokinetic)

1 Answer

0 votes
Figured this out -
answered Apr 27, 2020 by Eli H. (140 points)
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