社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票


LogAkAudio: Wwise(R) SDK Version 2019.1.6 Build 7110. Copyright (c) 2006-2019 Audiokinetic Inc.
LogInit: Audiokinetic Audio Device setting bank directory to ../../../../../../test/wwise_test/Content/WwiseAudio/Windows.
LogInit: Audiokinetic Audio Device initialized.
LogAkAudio: Error: Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
LogAkAudio: Error: Bank Load Failed


 

windows 10

unreal engine : 4.22,4.23,4.24
wwise 2019.1.6
 

while i open the ue project the output log show me that.
it is a error ,but it sounds well, and play good.

when then bank i click the bank->details->Behaviour-<autoLoad, it will be good and no error. but I dont think it is a good solution. 



please help.

分类:General Discussion | 用户: Jian Z. (110 分)
Check if your InitBank was created in the content root, instead of in /WWiseAudio as WWise might expect.
Same issue here, I don't understand I've made as usual with last versions of Wwise (from 1.8 to 2.1) since Version 2.0 issues everywhere...
Try remove any code that use AkUnitySoundEngine, in my case Start() in Unity. I think AkInitilize need to start before other functions.

2 个回答

–1 投票
Did you load your Init.bnk? That's where the Master bus structure is
用户: Gwen Guo (150 分)
How do you load the Init.bnk? I've been looking everywhere and I don't know where to call the LoadBank function
Same issue here, did you find how to do it?
0 投票

 

I have the same problem, if someone has an answer

用户: User65184 (150 分)
...