After some try I found it actually caused by AkInitializer, if I add this component manually it freeze, but if I use VS to make a breakpoint at Awake then step lots of its process and stop tracking it not freeze, seems it has some heavy process make Unity think itself is not responding,
Edit:
Here are the actual situations
1. Even only Wwise PJ has banks it happen
2. Cause by AkInitializer execute in editor mode when add component(or wwise auto add global object, which contains the initializer)
3. Before adding it, make a breakpoint at Awake and use VS to step it, after some process passes it not freeze