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[UE4] Assign .wem and .bnk files to Unreal PAK chunks

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Hi all,

I'm using the Unreal Engine 4 Wwise integration and I'd like to know whether it's possible to distribute Wwise files marked as "Additional Non-Asset Directories to Package" over multiple Unreal PAK files?

The Wwise plug-in assets are cooked and assigned to the proper PAKs, however, the non-asset files (.wem, .bnk, .txt) are simply dumped in the first PAK file.
Is it possible to assign these files to a PAK chunk manually? Ideally I'd like to use a system similar to Unreal's PrimaryAssetLabels.


asked Mar 17 in General Discussion by Tahar M. (100 points)

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