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+1 投票

Hi all,

I'm using the Unreal Engine 4 Wwise integration and I'd like to know whether it's possible to distribute Wwise files marked as "Additional Non-Asset Directories to Package" over multiple Unreal PAK files?

The Wwise plug-in assets are cooked and assigned to the proper PAKs, however, the non-asset files (.wem, .bnk, .txt) are simply dumped in the first PAK file.
Is it possible to assign these files to a PAK chunk manually? Ideally I'd like to use a system similar to Unreal's PrimaryAssetLabels.

Cheers,
Tahar

分类:General Discussion | 用户: Tahar M. (110 分)
Hi, have you solve the problem? Also interested in this ability
Hi Alexander,have you solve it?Also intersted in it too. :)

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