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Listener Has a Delay On Panning Between Channels

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Hello everyone,

Our game is running into an issue where rotating the camera from left to right is causing a delay in panning between channels. For example, we have a sound effect on the ground that has 3D spatialization set to position and orientation. If we stand with the sound just in front of us, and move our camera left to right, there is a small delay (can be up to a second) before the channels update to the correct volumes.

We are using UE4.24 and Wwise version 2019.1.7.7135

Has anyone else seen this before or have suggestions on how to tackle this issue?

Thanks!
asked Mar 23 in General Discussion by Megan S. (400 points)

1 Answer

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Best answer
We found the issue. It seems the default tick interval for the actors in our game is set to 1 second. Setting it to 0 solved the problem.
answered Mar 24 by Megan S. (400 points)
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