Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hello everyone,

Our game is running into an issue where rotating the camera from left to right is causing a delay in panning between channels. For example, we have a sound effect on the ground that has 3D spatialization set to position and orientation. If we stand with the sound just in front of us, and move our camera left to right, there is a small delay (can be up to a second) before the channels update to the correct volumes.

We are using UE4.24 and Wwise version 2019.1.7.7135

Has anyone else seen this before or have suggestions on how to tackle this issue?

Thanks!
in General Discussion by Megan S. (490 points)

1 Answer

0 votes
 
Best answer
We found the issue. It seems the default tick interval for the actors in our game is set to 1 second. Setting it to 0 solved the problem.
by Megan S. (490 points)
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