커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+1 투표

ue4: 4.24
wwise: 2019.2.1.7250

Two issue currently
1) wwise crashes unreal engine during a package of a c++ project. That said, if it's a BP only project (not an option for us though) then it does package, however, we still see problem #2. If I disable wwise package builds just fine, as expected.



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2) I assume this is the case for c++ too, but can't get that to work. In a BP only packaged project there isn't any audio. In the ue4 log I am seeing the following.

LogStreaming: Error: Couldn't find file for package /Script/AkAudio requested by async loading code. NameToLoad: /Script/AkAudio
[2020.04.06-01.22.52:391][  0]LogStreaming: Error: Found 1 dependent packages...
[2020.04.06-01.22.52:391][  0]LogStreaming: Error:   /Game/Map_test
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Export 3 /Game/WwiseAudio/Main_SoundBank.Main_SoundBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Linker is ../../../Test_Wwise/Content/WwiseAudio/Main_SoundBank.uasset
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep C_BEFORE_S Export     1    /Game/WwiseAudio/Main_SoundBank.Main_SoundBank:AkAssetPlatformData_0     (class AkAssetPlatformData)
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     5   /Script/AkAudio.AkAudioBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     2   /Script/AkAudio.Default__AkAudioBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Missing Dependency, request for /Script/AkAudio.AkAudioBank but it hasn't been created yet.
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Could not find class AkAudioBank to create Main_SoundBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Export 1 /Game/WwiseAudio/Main_SoundBank.Main_SoundBank:AkAssetDataWithMedia_1
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Linker is ../../../Test_Wwise/Content/WwiseAudio/Main_SoundBank.uasset
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     3   /Script/AkAudio.AkAssetDataWithMedia
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     0   /Script/AkAudio.Default__AkAssetDataWithMedia
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep C_BEFORE_C Export     2    /Game/WwiseAudio/Main_SoundBank.Main_SoundBank     (class AkAudioBank)
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Missing Dependency, request for /Script/AkAudio.AkAssetDataWithMedia but it hasn't been created yet.
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Could not find class AkAssetDataWithMedia to create AkAssetDataWithMedia_1

Etc. Today is my last shot at getting Wwise working before we have to go another route, please someone help out!

General Discussion Jason B. (120 포인트) 로 부터

1 답변

0 투표

Hello,

Sorry you are experiencing issues with the integration. Here are a few pointers for your problems:

1) It looks like the Paper2D plugin is crashing during a Commandlet execution. Could you try disabling the plugin? You can do so in the Plugins window (Edit > Plugins). You will need to restart the Editor.

2) There are known issues with the integration and Blueprint-only projects. Could you try converting your project to C++ by following this guide? https://allarsblog.com/2015/11/05/converting-bp-project-to-cpp/, and then packaging again? 

Benoit S. (Audiokinetic) (16.0k 포인트) 로 부터
Hey this worked guys, thank you. Maybe it would be good to have a "Packaging Unreal Engine 4" section somewhere, with info about things like this. Thank you.
...