社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票

ue4: 4.24
wwise: 2019.2.1.7250

Two issue currently
1) wwise crashes unreal engine during a package of a c++ project. That said, if it's a BP only project (not an option for us though) then it does package, however, we still see problem #2. If I disable wwise package builds just fine, as expected.



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2) I assume this is the case for c++ too, but can't get that to work. In a BP only packaged project there isn't any audio. In the ue4 log I am seeing the following.

LogStreaming: Error: Couldn't find file for package /Script/AkAudio requested by async loading code. NameToLoad: /Script/AkAudio
[2020.04.06-01.22.52:391][  0]LogStreaming: Error: Found 1 dependent packages...
[2020.04.06-01.22.52:391][  0]LogStreaming: Error:   /Game/Map_test
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Export 3 /Game/WwiseAudio/Main_SoundBank.Main_SoundBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Linker is ../../../Test_Wwise/Content/WwiseAudio/Main_SoundBank.uasset
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep C_BEFORE_S Export     1    /Game/WwiseAudio/Main_SoundBank.Main_SoundBank:AkAssetPlatformData_0     (class AkAssetPlatformData)
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     5   /Script/AkAudio.AkAudioBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     2   /Script/AkAudio.Default__AkAudioBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Missing Dependency, request for /Script/AkAudio.AkAudioBank but it hasn't been created yet.
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Could not find class AkAudioBank to create Main_SoundBank
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Export 1 /Game/WwiseAudio/Main_SoundBank.Main_SoundBank:AkAssetDataWithMedia_1
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:     Linker is ../../../Test_Wwise/Content/WwiseAudio/Main_SoundBank.uasset
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     3   /Script/AkAudio.AkAssetDataWithMedia
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     0   /Script/AkAudio.Default__AkAssetDataWithMedia
[2020.04.06-01.22.52:393][  0]LogStreaming: Error:         Dep C_BEFORE_C Export     2    /Game/WwiseAudio/Main_SoundBank.Main_SoundBank     (class AkAudioBank)
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Missing Dependency, request for /Script/AkAudio.AkAssetDataWithMedia but it hasn't been created yet.
[2020.04.06-01.22.52:393][  0]LogStreaming: Error: Could not find class AkAssetDataWithMedia to create AkAssetDataWithMedia_1

Etc. Today is my last shot at getting Wwise working before we have to go another route, please someone help out!

分类:General Discussion | 用户: Jason B. (120 分)

1个回答

0 投票

Hello,

Sorry you are experiencing issues with the integration. Here are a few pointers for your problems:

1) It looks like the Paper2D plugin is crashing during a Commandlet execution. Could you try disabling the plugin? You can do so in the Plugins window (Edit > Plugins). You will need to restart the Editor.

2) There are known issues with the integration and Blueprint-only projects. Could you try converting your project to C++ by following this guide? https://allarsblog.com/2015/11/05/converting-bp-project-to-cpp/, and then packaging again? 

用户: Benoit S. (Audiokinetic) (16.0k 分)
Hey this worked guys, thank you. Maybe it would be good to have a "Packaging Unreal Engine 4" section somewhere, with info about things like this. Thank you.
...