Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
In a project im current working on I have a character who shoots fireballs every second the space bar is held down. Though after every consecutive fireball (and call for the game event) the volume of my game increases. Its like the sounds keep adding up on each other. I have been through everything and I havn't changed anything by accident and the same method of calling sounds in my script for other SFX has worked fire without problem so far! Is there any fix for this?
in General Discussion by Chris W. (100 points)

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