Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
I wasn't sure this was effecting anything before but its now become a problem with stuff I am working on. All AK Game Object components are inactive in the inspector and they cant be set to active. I noticed that the only way I could get ambient audio to work in a certain location is to take off the audio listener from the main camera and let Wwise put it on the camera by default. In this instance the Ak Game Object is actually active and I cannot simply add the listener back on myself as the it will still remain inactive. I cannot find any documentation on the problem and I cannot find anything in the code that would set it to inactive. Any reason why this is?
in General Discussion by Alex D. (110 points)
edited by Alex D.
I'm gonna bump this thread, I'm having this issue two years later and would appreciate help as well.

1 Answer

+1 vote
Did you find a resolution to this?  I have something similar happening where the AKGameObject on my Listener ( VR Headset) is being set to inactive once the component is added and cannot be re-activated.
by Amos H. (180 points)
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