社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hi there,

I'm in the midst of profiling and optimising for this game, (Horray the fun part!) and ive noticed with the performance profiler that my voices are not getting sent to virtual via the volume threshold caused by my distance attenuations. Although the sounds cannot be heard through the monitor the profiler graph is reporting them at the same start volume. So i get its playing at full volume, but in the "distance" but surely it should now be dropping down to save resources?

The only way ive been able to send it to virtual via volume like this is to create a sepparate RTPC with a volume curve set the same as the attenuation one. I was under the impression that whatever lowered a voice bellow threshold, be it volume or HPF LPF etc it would go to virtual until it was above it again?

Any ideas what might be going wrong? Seems very inefficient this way.

Many thanks.
分类:General Discussion | 用户: Joe L. (110 分)

1个回答

0 投票
Hey Joe,

It does indeed sound strange. The sounds should definitely be sent to virtual voice if the attenuation drives the sound lower than your threshold and IF they're set to "Send to virtual voice" in the Advanced Settings tab. How does it look in your positioning and advanced settings tab?

For virtual voice, have you tried comparing your setup to this? https://www.audiokinetic.com/learn/videos/kKQrz5DRg4s/
and for positioning, have you tried comparing your setup to this? https://www.youtube.com/watch?v=wVp5cqpNFMc

Let me know if this helps!
用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
...