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3D cone attenuation not working correctly

0 votes
I have an issue with the 3D cone attenuation. Adding a LPF or HPF doesn't work as intended, it affects the sounds in front and around the player in a way that isn't attended. It works fine in the attenuation preview but not in game (using Unity). Any idea what this issue could be and how to fix it?

Thanks
asked Oct 17, 2014 in General Discussion by Shane G. (100 points)

1 Answer

+1 vote

Please note the Cone Attenuation is placed on the emitter sound (position & orientation of Game Object).  

If you wish a cone attenuation on the microphone (Listener), then you need to use the Azimuth bind to built-in parameter option in the Game Parameter settings.

To debug the position of objects, please use the Game Object Profiler.

Wwise Help > Finishing Your Project > Profiling > Keeping Track of Objects and Listeners with the Game Object Explorer

Wwise Help > Finishing Your Project > Profiling > Examining Objects with the Game Object 3D Viewer

answered Oct 20, 2014 by Bernard R. (Audiokinetic) (35,110 points)
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