Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I have an issue with the 3D cone attenuation. Adding a LPF or HPF doesn't work as intended, it affects the sounds in front and around the player in a way that isn't attended. It works fine in the attenuation preview but not in game (using Unity). Any idea what this issue could be and how to fix it?

Thanks
in General Discussion by Shane G. (100 points)

1 Answer

+1 vote

Please note the Cone Attenuation is placed on the emitter sound (position & orientation of Game Object).  

If you wish a cone attenuation on the microphone (Listener), then you need to use the Azimuth bind to built-in parameter option in the Game Parameter settings.

To debug the position of objects, please use the Game Object Profiler.

Wwise Help > Finishing Your Project > Profiling > Keeping Track of Objects and Listeners with the Game Object Explorer

Wwise Help > Finishing Your Project > Profiling > Examining Objects with the Game Object 3D Viewer

by Bernard R. (Audiokinetic) (35.8k points)
...