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0 投票
I am getting the following error on macOS during initialization in a build.  Unity 2019.2.  We have had any issues on other platforms, so I am not quite sure what may be setup incorrect.  Please help!

EntryPointNotFoundException: Unable to find an entry point named 'CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set' in 'AkSoundEngine'.
  at AkSoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set (System.IntPtr jarg1, System.Boolean jarg2) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitSettings.set_bDebugOutOfRangeCheckEnabled (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonAdvancedSettings.CopyTo (AkInitSettings settings) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
  at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
分类:General Discussion | 用户: Jason T. (190 分)
修改于 用户:Jason T.
This is still an issue in Unity 2019.4 and also happens in the editor.  Anyone can help?

1个回答

0 投票

I had this isssue after upgrading Wwise, someone on the project restored previous version of Assets\Wwise\Deployment\Plugins\Windows\x86_64\Profile\AkWaapiClient.dll and Assets\Wwise\Deployment\Plugins\Windows\x86_64\Profile\AkSoundEngine.dll in a commit probably because he didn't close Unity when he synced the latest version.

用户: Adrien V. (340 分)
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