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When I generate soundbanks - even not changing anything in the initial Lesson 3 project - the sounds of Destruction Boulder become disappear. Log from Unity is on picrelated. In Wwise Profiler I get Missing Event error message. What is it?

in General Discussion by VLADISLAV N. (130 points)

1 Answer

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Best answer
Hey Vladislav,

I cannot see the image you attached. Could you try uploading it to https://imgur.com/upload and copy in a link to it?

Regarding "even not changing anything in the initial Lesson 3 project", the changes you need to perform in the chapter are intentionally not applied in the Wwise project, so if you generate SoundBanks from that Wwise project, the Destruction Boulder should not be able to play.

If you get a missing event error, could you let us know what ID or event name it has?

Hope this helps!
by Mads Maretty S. (Audiokinetic) (40.2k points)
selected by Mads Maretty S. (Audiokinetic)
Yes of course
https://imgur.com/zvDgqd0

Sorry, I tried to upload picture directly to my post but faoled.
Hey again Vladislav,

Seems like the Event is not to be found in the SoundBanks, or the ID is different than what is called from the game.

Let's try a couple of things.
1) Try searching for LavaStoneExplosion, open the Prefab and on the game object's AkEvent script, select a different Event and then reselect the Destruction_VolcanicBoulder_Impact. This should "refresh" the id's of the selector, so you "pick" the correct ID's from the associated Wwise project.

2) Try to generate new SoundBanks, copy the ID of the Event from Wwise and then open the Wwise_IDs.h file and search for that same ID. If you don't find anything in that Wwise_IDs.h file, you probably need to delete it and regenerate it, which is done through generating SoundBanks.

Let me know if any of this works.
It works! Thank you very much! I did the 1 step and re-generate SoundBanks.
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