Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Why is my emitter not aware of room?

0 votes

Hello Wwise people!


I'm trying to set up rooms and portals in a Unity project to have some diffraction going.

Everything goes smoothly until I tries to have my emitter aware of the room it is in.

I followed those steps to set up things but it does not work:




The listener is aware of room after adding AkRoomAwareObject component and AkSpatialAudioListener component (as I can see in the Game Object 3D Viewer when Listener Object enters or exits room).

The emmiter is suppose to be aware of room only with the AkRoomObject, a collider and a rigidbody (as the AkSpatialAudioEmmiter is deprecated since 2019.2.) but fail to set itself inside the room.


Is anyone going through the same issue?

Am I missing something on the set up?

Are those scripts broken since deprecation of AkSpatialAudioEmmiter?


Edit: Added some screenshots for more info.

screenshots >>>

asked Nov 2, 2020 in General Discussion by Julien B. (190 points)
edited Nov 4, 2020 by Julien B.

1 Answer

0 votes
Best answer

Hey Julien, 

What Wwise integration version do you use? Yes, you should avoid using deprecated components.

Hmm... Did you add the AkRoomAwareObject to the emitters in your scene as well? 

Otherwise, it sounds like you're doing it correctly, but it might be easier for you to compare what you're missing in your setup.
Did you watch this Spatial Audio Episode in Unity

Let me know if this helps.

answered Nov 3, 2020 by Mads Maretty S. (Audiokinetic) (39,400 points)
selected Dec 15, 2022 by Mads Maretty S. (Audiokinetic)
Thank you for your answer!

Now I'm on Unity 2020.1.11f1 with Wwise Integration 2019.2.7.7402.1888.

Thank you for the video link that's definitely what I might need! I will watch it and hopefully SetThatGameObjectInRoom!
Edit: Added some screenshots for more info.

screenshots >>>