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0 投票

The sound works perfectly when I run the game inside Unity but as soon as I try to make a build of the game the sound does not work and I get these errors. Any help would be appreciated, we have had a dozen people looking for answers for 7+ hours trying to fix this to no avail. We are tempted to scrap Wwise and go back to using the built in Unity sound engine.

image

问题关闭原因: figured out the answer (kind of)
分类:General Discussion | 用户: Kristopher K. (100 分)
已关闭 用户:Kristopher K.

1个回答

0 投票
I had this issue starting out. I had luck after unchecking Project Settings>Wwise Editor>Asset Management>Copy SoundBanks at pre-Build step.

Hope that helps!
用户: Adam B. (190 分)
I actually realized that I did not have a aksoundlistener in the scene which gets the sound to play but we still get the error. But yeah we have already tried that and it did not do anything.
Thank you, this worked for me and my team - still 4 years later! We do have sound in our build now and the soundbanks still exist in the project directory!
But why does Wwise behave like that? Isn't "Copy" meant to be "Copy" instead of "Move"? And do we miss on something else when unchecking this box?
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