Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

The sound works perfectly when I run the game inside Unity but as soon as I try to make a build of the game the sound does not work and I get these errors. Any help would be appreciated, we have had a dozen people looking for answers for 7+ hours trying to fix this to no avail. We are tempted to scrap Wwise and go back to using the built in Unity sound engine.

image

closed with the note: figured out the answer (kind of)
in General Discussion by Kristopher K. (100 points)
closed by Kristopher K.

1 Answer

0 votes
I had this issue starting out. I had luck after unchecking Project Settings>Wwise Editor>Asset Management>Copy SoundBanks at pre-Build step.

Hope that helps!
by Adam B. (190 points)
I actually realized that I did not have a aksoundlistener in the scene which gets the sound to play but we still get the error. But yeah we have already tried that and it did not do anything.
Thank you, this worked for me and my team - still 4 years later! We do have sound in our build now and the soundbanks still exist in the project directory!
But why does Wwise behave like that? Isn't "Copy" meant to be "Copy" instead of "Move"? And do we miss on something else when unchecking this box?
...