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0 votes
Hi guys! Working on a 2D Game project in Wwise/Unity that for now had a Default Listener on a SceneAudioListener. It worked fine for now as all sounds so far were not having any attenuation as it was mainly UI sounds and Trigger Enter/Exit sounds or script based triggered sounds. Hovewever i need to start having attenuation on some object when i approach them which i guess means that i would need to plug an another AkAudioListener Component on my Player Character in order for it calculate the distance ? If yes how could i set up that ? Thanks in advance
in General Discussion by Angel I. (130 points)

1 Answer

+1 vote
Why would you need multiple for that? For UI and similar use sounds without attenuation, so it doesn't matter where the listener is. Put the actual listener on the player/camera object.
by Marko R. (230 points)
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