Hi guys! Working on a 2D Game project in Wwise/Unity that for now had a Default Listener on a SceneAudioListener. It worked fine for now as all sounds so far were not having any attenuation as it was mainly UI sounds and Trigger Enter/Exit sounds or script based triggered sounds. Hovewever i need to start having attenuation on some object when i approach them which i guess means that i would need to plug an another AkAudioListener Component on my Player Character in order for it calculate the distance ? If yes how could i set up that ? Thanks in advance