Unity Version: 2019.4.4f1
Wwise Version: 2019.2.0
We've discovered that AkSoundEngine.UnloadBank does not free up the "Total Reserved Memory" that is allocated by AkSoundEngine.LoadBank and have determined via PIX that we are leaking memory.
We are evaluating the improvements to this area of performance in Wwise 2019.2.9. The Wwise Profiler is reporting less leak than our current version (there's still some undesired allocation though). However, a full upgrade is not ideal because of the amount of effort involved in integrating and testing the changes.
It would be great if we could fix this issue with a custom version of the plugin for our current version of Wwise, but it is unclear if that's feasible with what is available in the SDK or if we would have to do something else.
Any insight into addressing this issue would be helpful.