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Access currently playing events from unreal (blueprint or c++)

0 votes
Hi,
I am trying to retrieve the currently playing Wwise events to display them on-screen with their world position for debugging purposes during playtests.
Thank's
asked Feb 19 in General Discussion by Ernest M. (100 points)

1 Answer

0 votes
The SDK does not offer an all-in-one function to retrieve the list of currently playing Wwise events, however it can be implemented by adding a callback to events being posted to track their lifetime.

Since you mentioned Blueprint, here is the documentation regarding the use of event callbacks with Blueprint: https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html

In C++, you can check the callback types from AkCallback.h here: https://www.audiokinetic.com/library/edge/?source=SDK&id=_ak_callback_8h_a948c083ff18dc4c8dfe1d32cb0eb6732.html. These, along with a callback functor, are passed to PostEvent.
answered 1 day ago by Samuel L. (Audiokinetic) (2,400 points)
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