Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hi,
I am trying to retrieve the currently playing Wwise events to display them on-screen with their world position for debugging purposes during playtests.
Thank's
in General Discussion by Ernest M. (100 points)

1 Answer

0 votes
The SDK does not offer an all-in-one function to retrieve the list of currently playing Wwise events, however it can be implemented by adding a callback to events being posted to track their lifetime.

Since you mentioned Blueprint, here is the documentation regarding the use of event callbacks with Blueprint: https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html

In C++, you can check the callback types from AkCallback.h here: https://www.audiokinetic.com/library/edge/?source=SDK&id=_ak_callback_8h_a948c083ff18dc4c8dfe1d32cb0eb6732.html. These, along with a callback functor, are passed to PostEvent.
by Samuel L. (Audiokinetic) (23.6k points)
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