Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Transfering wwise project to new Unity project

0 votes
I spend quite some time working on my project. I didnt register it yet because 200 sounds was enough for me.
Now I starting some kind of a preproduction and I would like to transfer whole wwise project to the new Unity project and finally register it but without loosing what I already got.
What is a proper way of doing that? Should I first register a project then just copy all wwise folders from old Unity project to the new one and wwise will handle it or there is other solution prepare for this?
asked Mar 21, 2021 in General Discussion by Sebastian S. (100 points)

1 Answer

0 votes

Hey Sebastian, 

Transferring the Wwise project is fairly straightforward. All you need to remember is to use the same Wwise version, update the paths from Unity to Wwise, and think about where your new SoundBanks needs to be generated.

  1. Start by moving the project (the entire folder) to where you need it to be. It doesn't have to be located within the new Unity project. 
     
  2. In Unity, open the Wwise Settings and set the Wwise Project Path to the new Wwise project location. 
    Try to open and refresh the Wwise picker and see if anything shows up. If it does, you successfully connected the Unity project to the Wwise project. 
     
  3. Depending on whether you've got "Enable copying of SoundBanks in pre-Build step" enabled or not, you may also want to set a new SoundBank path in Wwise > Project Settings > SoundBanks. 
That said, a Unity project using Wwise can work without even having access to the Wwise project, in case you want to store it somewhere else.
answered Mar 22, 2021 by Mads Maretty S. (Audiokinetic) (38,720 points)
Ok... I panic a little bit at first because it didn't worked. Refresh project didn't work and it showed that it can't find a path... I had to enter playmode in Unity and then everything worked like a charm. :)
Thanks for help... kinda ;)
Great! good luck with your project.
...