커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+2 투표
Hi,

I'm coming to the end of my project using Wwise 2021 and UE 4.26.1 and am having some issues with Occlusion not working with Spatial Audio and resulting in a leaking of audio through Geometry in the level.

I've spent the past couple of days trying every combination I can think of including adding Ak Geometry to every wall and flicking meticulously through each and every option combination as well as on the Emitter Component itself but nothing seems to affect the Occlusion unless you're in the same room. The only thing I can think of is to dive into the C++ code (which I'm not super confident in) but something feels strange about the way it's being calculated in the first place so I thought I'd ask on here first.

The issue is that I have a corridor with an Emitter which is leaking into my other room (Spatial Audio Volume) and it doesn't seem to call anything from the Occlusion system when I am in the other room and the visibility is clearly blocked by a wall. If I'm in the same room it seems to work update the Obstruction but still oddly not the Occlusion. I've profiled the whole game and never seem the Occlusion move from 0 once. I've set up a simple test also with simple shapes and it does very much seem that when not in the same SA Volume it doesn't update the Occlusion parameter.

I have screen captures to illustrate the issue a bit more visually over on YouTube:

Error V1 - https://www.youtube.com/watch?v=RQMASukNFOI

Error V2 - https://www.youtube.com/watch?v=FzkrZdKkGtM

 

Thanks in advance for your help!
Nathan
General Discussion Nathan C. (260 포인트) 로 부터
I noticed that when you go behind the 2nd pillar, there's no Obstruction, but the transmission loss is at 100.

1 답변

0 투표
Hello, Not sure but from what i saw in the video your problem might be only the fact that the occlusion refresh interval in your emitter is set to 0.2 and should probably be at 0.0 when using full spatial audio. This might causing the occlusion system to use the build in occlusion system base on trace channel instead of Spatial Audio one. This is my 2 cents. Not sure about that!
Frédéric A. (220 포인트) 로 부터
Hey Frederic,

Unfortunately I've tried that and about every other settings combination I could think of over the past week or so in Unreal. Seems something is up with the communication between two SA volumes or something is up with Unreal and the SA system.
...