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Losing references using AK.Wwise.Event in Unity scripts - how to fix?

0 votes
So, I have the same problem as this Wwise user, but their fix isn't applicable for me.

I believe it has something to do with version control. We use Sourcetree to sync up our Unity projects, and when others make changes to prefabs and/or scenes, they lose their inspector references to Wwise.
We've been checking meta-files and nothing seems to show the reference getting lost...
Needless to say, this is very time consuming and annoying.

Trying the fix the above-mentioned user suggested doesn't work either, because - I don't have the folders they are mentioning?
Following the path they suggest I see an API folder, Deployment folder, etc. But no Ressources folder. And there are no Wwise folders in the Assets/Ressources hierarchy. So I can't use their fix for the issue.

Thanks in advance for any help on this matter.
asked Jan 19, 2022 in General Discussion by Jonas L. (100 points)
Might you be having this issue I posted about?

(The ScriptableObjects files that are being deleted seem to be references for wwise Events). What version of Wwise / Wwise-Unity integration are you using?

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