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0 投票
The answer is not without some minor manual labor, becasue there is an additional step we have to do, we have to copy over the file "libAkSoundEngine.a" onto the newly created build folder's library file, then open the xcode project that has been created (using the mac) and reference that file from the project by doing this:with the project open, you right click on the Libraries folder, then select (Add Files to "Unity-iPhone"...) and then select "libAkSoundEngine.a". This would have to be done each and every time we make a build or else it generates errors. My real question is, is there a way to have that file copied and referenced by the xcode project without having to do it manually? Currently, copying the file was ez, that's done, but referencing it for the xcode project, not so much... It seems that this feature works already if we build directly from a mac, but due to our setup, it would be much faster and economical to use our PC's to make these builds. Is this automatic referencing possible? We use Unity4.5.3f3, and the wwise unity integration 2012.2. Thanks ahead of time.
分类:General Discussion | 用户: Miguel D. (100 分)

1个回答

0 投票
It is currently not supported to build for Mac/iOS from a PC, and for PC from a Mac. Unfortunately, no time estimate can be given on a fix for that.
用户: Benoit S. (Audiokinetic) (16.0k 分)
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