コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

0 支持
Wwise version: 2021.1.4.7707
Unity version: 2020.3.24f1

I don't seem to be able to add Android as a deployment platform to a Unity project when attempting to modify the Wwise integration from the Unity tab of the Wwise launcher.

When trying to modify the Wwise integration in the Unity tab, the Android checkbox is greyed out, and I can't select it or click on it (my mouse pointer turns into a red 'no entry' symbol).

However in the Wwise project that goes with this Unity project, Android is appearing as one of platforms (alongside Windows) in the Platform Manager View in Project > Platform Manager (SHIFT + ALT + P)

Thank you.
Tom Bennett (270 ポイント) General Discussion
Tom Bennett 閉鎖解除
How was Wwise installed in the first place? I cannot reproduce this issue locally.
Are you able to install the Android platform in your Wwise installation first?
Hi Samuel,

Thanks for the response - so admittedly the way I got Wwise installed was not the official way, which I realise might be the cause of a lot of these issues I'm having. I tried installing the Wwise integration in the Unity project using the Wwise Launcher as normal, but the Launcher would get to this part of the installation process and then just indefinitely hang and never complete, even after leaving it going for several hours.

I could install this version of Wwise into other Unity projects with no problem though, so I wasn't sure what the problem was. I think I then tried following some of the instructions in this post: https://www.audiokinetic.com/qa/7683/integration-unity-projects-executing-complete-installation

Unfortunately I can't remember exactly the steps I took as it was a few months ago, but I think I copied over the Wwise folder from inside the Assets folder of an empty Unity project that had managed to integrate Wwise succesfully. This appeared to have worked (I could connect via Wwise profiler and build soundbanks to the unity project), but I have been having a lot of Android issues ever since.

Please sign-in or register to answer this question.

...