커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표

Hello. I'm investigating the new device management, 3D audio and all. It's so good and working very straight forward, doing what it says it does. 

I'm confused with Dolby Atmos for headphones though. When enabled, it does show the end system is now 7.1.4 and the game audio to main mix is using all the channels nicely including the Highs etc.. Great.. But It does not take any of my object routed sounds and falls back to converting them in the main mix. 

I'm surprised because when using default, Windows Sonic or DTS headphone X, everything works, I see the end point also being 7.1.4 and sound to main mix peaking there, BUT I also do see my objects to object master bus sending objects to the end point (via the object meter). 

Is this a current known bug? Is there a setup to do in Windows to make sure the Dolby Atmos for headphones is showing Wwise that it's ready to receive the minimum x number of objects? 

Thx

General Discussion Romain B. (130 포인트) 로 부터

1 답변

0 투표
It sounds like your Audio Device's "Minimum System Audio Objects Required" property is set higher than 16.

Dolby Atmos for Headphones can only handle a very limited number of dynamic objects concurrently. See the table on Microsoft's documentation page under "Microsoft Spatial Sound Runtime Resource Implications": https://docs.microsoft.com/en-us/windows/win32/coreaudio/spatial-sound

IIRC, in Wwise by default the value for "Minimum System Audio Objects Required" is 32. This will let objects through for any 3D audio backend supporting *at least* 32 concurrent objects. With other backends, like Dolby Atmos for Headphones, the objects will get mixed to the Main Mix.

You can choose to lower the value of this property below 16 to send objects to Dolby Atmos for Headphones. However, you must be careful to never play more than 16 3D object sounds concurrently, otherwise some sounds will be mixed and others not, which may sound jarring to the user. If you exceed the limit of the backend, you will see warnings pop up in the Capture Log when profiling with the Wwise Profiler.

Hope this helps,

Philippe Milot
Philippe M. (580 포인트) 로 부터
Thank you! It really makes sense. I believe it could be better explained in the base documentation, since Dobly Atmos for headphones feels like a third party and the default settings will not allow objects.
Thank you ! I have this working now.
...