Hello. I'm investigating the new device management, 3D audio and all. It's so good and working very straight forward, doing what it says it does.
I'm confused with Dolby Atmos for headphones though. When enabled, it does show the end system is now 7.1.4 and the game audio to main mix is using all the channels nicely including the Highs etc.. Great.. But It does not take any of my object routed sounds and falls back to converting them in the main mix.
I'm surprised because when using default, Windows Sonic or DTS headphone X, everything works, I see the end point also being 7.1.4 and sound to main mix peaking there, BUT I also do see my objects to object master bus sending objects to the end point (via the object meter).
Is this a current known bug? Is there a setup to do in Windows to make sure the Dolby Atmos for headphones is showing Wwise that it's ready to receive the minimum x number of objects?
Thx