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Connects a motion device to a player. Call this function from your game to tell the motion engine that a player is using the specified device.
- Returns:
- AK_Success if the initialization was successful
- AK_Fail if the device could not be initialized. Usually this means the drivers are not installed.
- See also:
- Parameters:
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in_iPlayerID |
Player number, must be between 0 and 3. See platform-specific documentation for more details. |
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in_iCompanyID |
Company ID providing support for the device |
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in_iDeviceID |
Device ID, must be one of the currently supported devices. |
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in_pDevice |
PS4: PS4 Device handle, returned by scePadOpen. Windows: Windows Direct Input Device reference for DirectInput. NULL to use XInput. WiiU: Use AK_MOTION_WIIMOTE_DEVICE to add a Wiimote or AK_MOTION_DRC_DEVICE to add a DRC device. XboxOne: Use IGamepad::Id. > Keep NULL for all other platforms. |
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