include/AK/SoundEngine/Platforms/Windows/AkSimd.h
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00012 #pragma once
00013
00014 #if defined AK_CPU_X86 || defined AK_CPU_X86_64
00015 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).m128i_i32[(__num__)] ///< Retrieve scalar element from vector.
00016 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).m128_f32[(__num__)] ///< Retrieve scalar element from vector.
00017 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).m64_f32[(__num__)] ///< Retrieve scalar element from vector.
00018
00019 #include <AK/SoundEngine/Platforms/SSE/AkSimd.h>
00020 #endif
00021
00022 #if defined AK_CPU_ARM_NEON
00023 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).n128_i32[(__num__)] ///< Retrieve scalar element from vector.
00024 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).n128_f32[(__num__)] ///< Retrieve scalar element from vector.
00025 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).n64_f32[(__num__)] ///< Retrieve scalar element from vector.
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00027 #define AKSIMD_DECLARE_V4F32_TYPE DirectX::XMVECTORF32
00028 #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
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00030 #define AKSIMD_DECLARE_V4I32_TYPE DirectX::XMVECTORI32
00031 #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
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00033 #include <DirectXMath.h>
00034 #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h>
00035 #endif
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