AddRef()=0 | AK::SoundFrame::ISFRefCount | [pure virtual] |
From(IReadBytes *in_pBytes) | AK::SoundFrame::IGameObject | [static] |
GetID() const =0 | AK::SoundFrame::IGameObject | [pure virtual] |
GetName() const =0 | AK::SoundFrame::IGameObject | [pure virtual] |
Release()=0 | AK::SoundFrame::ISFRefCount | [pure virtual] |
s_InvalidGameObject | AK::SoundFrame::IGameObject | [static] |
s_WwiseGameObject | AK::SoundFrame::IGameObject | [static] |
To(IWriteBytes *io_pBytes)=0 | AK::SoundFrame::IGameObject | [pure virtual] |