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AK::SoundFrame::IClient Class Reference

List of all members.

Public Types

enum   Notif {
  Notif_Added, Notif_Removed, Notif_Changed, Notif_Reset,
  Notif_Push
}
 

Notification type.

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Public Member Functions

virtual void  OnConnect (bool in_bConnect)=0
  Notification for connection status changes. This method is called after connection to or disconnection from the Wwise application occurs.
virtual void  OnEventNotif (Notif in_eNotif, AkUniqueID in_eventID)=0
  Event notification. This method is called when an event is added, removed, changed, or pushed.
virtual void  OnDialogueEventNotif (Notif in_eNotif, AkUniqueID in_dialogueEventID)=0
virtual void  OnSoundObjectNotif (Notif in_eNotif, AkUniqueID in_soundObjectID)=0
  Sound object notification. This method is called when a sound object is added, removed, or changed.
virtual void  OnStatesNotif (Notif in_eNotif, AkUniqueID in_stateGroupID)=0
virtual void  OnSwitchesNotif (Notif in_eNotif, AkUniqueID in_switchGroupID)=0
virtual void  OnGameParametersNotif (Notif in_eNotif, AkUniqueID in_gameParameterID)=0
  Game parameter notification. This method is called when a game parameter is added, removed, or changed.
virtual void  OnTriggersNotif (Notif in_eNotif, AkUniqueID in_triggerID)=0
  Trigger notification. This method is called when a trigger is added, removed, or changed.
virtual void  OnArgumentsNotif (Notif in_eNotif, AkUniqueID in_argumentID)=0
virtual void  OnAuxBusNotif (Notif in_eNotif, AkUniqueID in_AuxBusID)=0
  Auxiliary bus notification. This method is called when an auxiliary bus is added, removed, or changed.
virtual void  OnSoundBankNotif (Notif in_eNotif, AkUniqueID in_AuxBusID)=0
  SoundBank notification. This method is called when a soundbank is added, removed, or changed.
virtual void  OnGameObjectsNotif (Notif in_eNotif, AkGameObjectID in_gameObjectID)=0

Detailed Description

Interface that the Sound Frame client must implement.

See also:

Definition at line 1180 of file SF.h.


The documentation for this class was generated from the following file:
  • include/AK/SoundFrame/SF.h

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