版本
Set a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners()
. Inactive listeners are not computed. See AK::SoundEngine::SetListeners
.
(Required *)
Graphical User Interface.
Name | Type | Description |
---|---|---|
emitter * | integer | Emitter game object. |
listeners * | array | Array of listener game object IDs. Game objects must have been previously registered. |
description : Emitter game object.
type : integer
minimum : 0
maximum : 18446744073709551615
type : array
argsSchema / listeners / ...
maxItems : 4294967295
type : integer
minimum : 0
maximum : 18446744073709551615
description : Array of listener game object IDs. Game objects must have been previously registered.
Sets "listeners" as the list of active listeners for "gameObject".
{ "emitter": 1122334, "listeners": [ 2233445, 5566778, 123456, 11222648 ] }
{ "type": "object", "properties": { "emitter": { "description": "Emitter game object.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "listeners": { "type": "array", "items": { "maxItems": 4294967295, "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "description": "Array of listener game object IDs. Game objects must have been previously registered." } }, "required": [ "emitter", "listeners" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1