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AkReflectGameData结构参考

Data structure sent by the game to an instance of the Wwise Reflect plugin. 更多...

所有成员的列表。

公有成员

  AkReflectGameData ()
  Default constructor.

静态公有成员

static AkUInt32  GetSize (AkUInt32 in_uNumSources)
  Helper function for computing the size required to allocate the AkReflectGameData structure.

公有属性

AkGameObjectID  listenerID
  ID of the listener used to compute spatialization and distance evaluation from within the targetted Reflect plugin instance. It needs to be one of the listeners that are listening to the game object associated with the targetted plugin instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues.
AkUInt32  uNumImageSources
  Number of image sources passed in the variable array, below.
AkReflectImageSource  arSources [1]
  Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources.

详细描述

Data structure sent by the game to an instance of the Wwise Reflect plugin.

在文件AkReflectGameData.h49行定义。


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