版本

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Wwise SDK 2019.1.11
ak.soundengine.setGameObjectOutputBusVolume

Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume.

Arguments

Name Type Description
listener * integer Associated listener game object ID.
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]
controlValue * number A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it.
emitter * integer Associated emitter game object ID.
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]

(Required *)

Arguments Schema

See Also

Examples

Refer to 使用 Wwise Authoring API(WAAPI) for more information about WAAPI.


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