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Wwise Unreal Integration Documentation
Release Notes 2016.2.3.6077.422

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed between the 2016.2.2.6022.371 and the 2016.2.3.6077.422 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.12/4.13/4.14/4.15 - Wwise 2016.2.3.6077.422

  • WG-30020 Fixed: Allow possibility to dismiss the warning about missing Wwise project on editor startup.
  • WG-30695 Added support for the Switch platform.
  • WG-31076 Fixed: Marked all of the Wwise Blueprint nodes as BlueprintCosmetic to avoid running them on a dedicated server.
  • WG-31455 Added AkComponentCallbackManager. This allows better handling of required callbacks for an AkComponent, reducing concurrency risks.
  • WG-32046 Fixed: Add possibility to automatically start an AkAmbientSound on BeginPlay
  • WG-32490 Fixed: Deprecated level sequencer code
  • WG-32763 Fixed: Discontinued use of monolithic engine header files, like "Engine.h".
  • WG-32768 Fixed: Crash when loading large banks using EDL.
  • WG-32799 Fixed: Increased number of concurrent IO transfers in editor to speed up SoundBank loading.

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