版本

menu_open
Wwise SDK 2021.1.14

◆ ExecuteActionOnEvent() [1/2]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::ExecuteActionOnEvent ( AkUniqueID  in_eventID,
AkActionOnEventType  in_ActionType,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT,
AkTimeMs  in_uTransitionDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear,
AkPlayingID  in_PlayingID = AK_INVALID_PLAYING_ID 
)

Executes an action on all nodes that are referenced in the specified event in an action of type play.

参见
参数
in_eventID Unique ID of the event
in_ActionType Action to execute on all the elements that were played using the specified event.
in_gameObjectID Associated game object ID
in_uTransitionDuration Fade duration
in_eFadeCurve Curve type to be used for the transition
in_PlayingID Associated PlayingID

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅