版本

menu_open
Wwise Unity Integration Documentation

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals 更多...

继承自 AkTriggerHandler .

Public 成员函数

ulong  GetID ()
  Access the room's ID 更多...
 
void  SetRoom ()
 

Public 属性

int  priority = 0
 
AK.Wwise.AuxBus  reverbAuxBus = new AK.Wwise.AuxBus()
  The reverb auxiliary bus. 更多...
 
float  reverbLevel = 1
  The reverb control value for the send to the reverb aux bus. 更多...
 
float  transmissionLoss = 1
  Loss value modeling transmission through walls. 更多...
 
AK.Wwise.Event  roomToneEvent = new AK.Wwise.Event()
  Wwise Event to be posted on the room game object. 更多...
 
float  roomToneAuxSend = 0
  Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. 更多...
 
System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. 更多...
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 更多...
 

静态 Public 属性

const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers 更多...
 
static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime 更多...
 

详细描述

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals

The AkRoom component uses its required Collider component to determine when AkRoomAwareObjects enter and exit the room using the OnTriggerEnter and OnTriggerExit callbacks.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅