Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
An entire suite of profiling and user interface improvements have been added to present a clear visual understanding of routing and mixing. These include Bus status, Processing status, and new Audio Object profiling views. The Audio Device Editor and System Audio Device have also been updated to include properties that can be authored for different output configurations, as well as the metering and ...
An entire suite of profiling and user interface improvements have been added to present a clear visual understanding of routing and mixing. These include Bus status, Processing status, and new Audio Object profiling views. The Audio Device Editor and System Audio Device have also been updated to include properties that can be authored for different output configurations, as well as the metering and ...
AM Sound Design
音频人脉网
Musician and technology hack enthusiast, I built myself some thorough skills in the practice of Sound Design. I master perfectly the audio creation process (production, editing, mixing and integration) and handle easily a large diversity of software. Influenced by Super Mario Bros, Steve Reich and also Takeshi Kitano, I will bring originality and precision to your projects. It's been one year that ...
Suite Sound
音频人脉网
is one of the most established audio post-production and music studios in Singapore. Our recording studios have created a myriad of soundscapes and mixes for countless projects both locally and internationally. We believe in providing every client with creative solutions. Formed in 2007, our team comprises of creative and experienced professionals who specialize in cutting-edge sound design, audio ...
Sharlynn Karatchuk Audio
音频人脉网
Specializing in recording/mixing, live sound, field recording, ambisonics, video game audio, and recording/editing/mixing/mastering podcasts, audio books, and voice over.
AudioNext
音频人脉网
With over 20 years of Film and Tv Post Production Experience, Dialogue Editing & Mixing, ADR & VO Recording & Mixing, Sound FX editing and Sound Design covering over 40 feature films and numerous television shows and commercials. Entering the Game Audio sphere with extensive experience in the creative cinematic field.
BØLT
音频人脉网
Experience: -Mixing & mastering music in stereo and Dolby Atmos -Recording music & voice overs -Field recording -SFX and dialog editing -Sound design and mixing
The way we usually try to achieve this is to set up an audio pipeline which is principally sample-based and can be re-orchestrated and mixed with real-time effects in the audio engine. An important element of Supreme is a symbiotic soundscape which is determined by a Call & Response style interaction between the World Beast and the Critters: The World Beast periodically sings. It is a guttural ...
Wwise, it has always been possible to connect to a game to profile and edit a limited set of properties at runtime in order to immediately hear changes to mixing and sound behavior. Wwise 2024.1 expands live editing options: some property editing restrictions have been removed, and new options have been added, including live editing of RTPC curves, Effects, and more. Changes you make while profiling ...
Using Wwise meant we could deliver the final mix as a 16 channel ambisonic audio. Anything less would have resulted in a significant degradation in audio quality and representation of the mix. After our experience, Rob and I reflected on how the Wwise ecosystem gives immersive music creators even more flexibility and uncompromising sound. This became more evident as the programming side of the application ...
I'm on 2023.1. I can get spatialisation working but I get no obstruction. I've played around with most of the settings in the UE attenuation file and I've unchecked the base soundmix so there's only sound from Wwise. The "Adventures..." blog post mentions that some features for this aren't implemented yet and I can't find any mention of updates in the release notes apart from "Combining Unreal 5 and ...
Rotating Ambisonics As we have seen in Ambisonics as an Intermediate Spatial Representation (for VR), ambisonics is a multichannel audio format that can favorably represent the spatiality of an audio mix. An ambisonic audio file/mix/signal can thus be regarded as a sound field, a mixture of different sound sources coming from different directions and arriving at a listener's ears with different angles ...
How did you technically approach the mix with this “node-based” mechanism?  NICK: Blade Runner Revelations’ node-based navigation system offered some peace of mind knowing that the player is set to a fixed position at a fixed height, and the only variable that really comes into play is which way they are looking.  In some cases, we were able to set up a per-node mix using RTPCs, States, and “unique ...
It offers a streamlined workflow and supports every phase of audio development, from the creation of audio structures to mixing and monitoring of audio performances in real time on the Nintendo 3DS system. Users will enjoy a very stable audio solution while being supported by a professional, customer-oriented organization. Pricing for Wwise for the Nintendo 3DS system will be $5,000 US. Maintenance ...
It offers a streamlined workflow and supports every phase of audio development, from the creation of audio structures to mixing and monitoring of audio performances in real time on the NGP system. Users will enjoy a very stable audio solution while being supported by a professional, customer-oriented organization. From smaller teams with limited resources and budgets to larger AAA teams with large ...
Wwise 2013.2 introduces new features and enhancements, including new 7.1 audio mixing support, secondary device output, improved support for PlayStation®4 and Xbox One, as well as the release of new plug-in partnerships with GenAudio (AstoundSound) and Crankcase Audio (REV). "This version focused on the full support of the next gen platforms and proudly added two new partners to our ecosystem ...
Instead, sounds that need a certain reverb effect are routed to a so-called auxiliary bus that submixes them and applies the desired effect once. The reverb intensity for each sound is controlled simply by scaling the sound by a certain volume, the so-called send value, as it gets submixed into the bus. This is the standard practice in most games. In Wwise, the routing is done on sound emitters using ...
VII REMAKE, as a Supervising Sound Editor, I was in charge of managing and directing Foley in general for this work, and mixing cutscenes in general. As for the achievements of the FINAL FANTASY series in the past, I was in charge of FINAL FANTASY XII series trilogy, FINAL FANTASY XV, and the movie FINAL FANTASY XV KINGSGLAIVE." (Suganuma) Music Introduction: The Music of FINAL FANTASY VII is beloved ...
Alberto Sanchez Nue
音频人脉网
I am sound designer and location sound mixer both for linear and interactive media. My experience includes a variety of productions from games to commercials to independent feature films. My skills include: -Recording, Mixing & Editing in DAW's (Pro Tools, Nuendo, WaveLab, Sound Forge) -Sound creation & manipulation (synthesis, sampling, editing) -Sound Capture (Field Recording, Production ...
Patrives Francis
音频人脉网
I am currently a Computer Science student seeking to transition into the production and IT industry. I am driven to combine my creativity, problem solving skills, and customer service skills from my years of experience in the workforce while building a strong foundation. I have been a freelance barber since 2011 and I have experience managing different shops as well as opening my own for a year from ...