Wwise Fundamentals

Table of Contents

Create an additional Mixing Desk

To confirm that the ducking system you just configured works correctly, you’ll create a new Mixing Desk that includes the related busses. In fact, you'll include all of your busses since they represent the last stages of your game’s signal flow and using their meters lets you see if the signal feeding those busses is too high or too low.

  1. From the menu bar, click Layouts > Mixer (F8) to return to the Mixer layout.

  2. In the Mixing Desk, click the [>>] selector button and click New.

  3. Name the new Mixing Session Bus Masters, then click OK.

  4. From the Project Explorer’s Master-Mixer Hierarchy, drag the Master Audio Bus, Environmental, SFX, env_corridor, and Music busses into the Mixing Desk.

  5. In the Soundcaster, play the Fire_FireGem_Player Event.

    At the top of the Music strip, notice the duck turns orange, indicating that the volume of the Music bus is currently ducked by the sound playing on the Environmental bus.

  6. Stop the Fire_FireGem_Player Event.


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