Table of Contents
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Modules
In video game development, audio is often given a relatively small budget with regards to memory and processor usage. In this module, you'll learn to work within these constraints by creating a lot of sonic variety with few resources.
In the game Cube, just after the Wwizard fires the ice gem, it's no longer visible in his staff. You can't see the gem fall in the animation, but you'll add the sound of the gem hitting the ground to enhance the player's experience.
Using the same recording of an object hitting the ground over and over would quickly sound unnatural. To avoid this, you'll import multiple audio files, each created by dropping gems on the ground. You’ll then use a type of audio structure called a Random Container to play one of these imported files each time the ice gem is fired.
By completing this module, you'll gain the following skills:
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Importing folders containing WAV files
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Configuring randomization
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Randomizing the pitch of a sound
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Creating a sequence of sounds
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Inserting silence within a sequence of sounds
Before starting this module, make sure you have completed the following:
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Silence Cube so you can hear your own sounds
Approximate Duration:
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20 minutes