Wwise Unreal - Chapter 04E: Character - Body Land Speed V2

In this guide we expand on the Body Land pipeline we implemented in Chapter 04D.
We verify the speed of the character so we can implement a fake falling speed via Velocity values to determine either a heavy or a light impact landing.

Please see our website for the associated written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-04e-character-body-land-speed/

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