Version
menu_open

Populating a SoundBank

Depending on the type of game your are creating as well as the SoundBank strategy you have chosen, your SoundBanks may contain different types of information and media. The strategy you choose will ultimately decide the size and contents of your SoundBanks. A SoundBank can include a combination of any of the following types of project elements:

  • Event data

  • Sound, music, or motion structure data

  • Media files

You can populate a SoundBank using either of the following methods:


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise