Table des matières
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Lessons
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Let's start small and post an Event using Wwise-Types. Wwise-Types are a simple way of working with core objects in Wwise, like Events, SoundBanks, Switches and so on, and once you make a 'public' Wwise-Type property in a script, it will be exposed as a property drawer in the Inspector.
![](/images/wwise301/?source=wwise301&id=images/L4_image00.png)
As such, the Wwise-Type classes allow you to very easily expose any Event, SoundBank, Switch, or other Wwise object in the Inspector with a single property in a script. In this lesson, you will be asked to:
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Create a Wwise-Type Event class property.
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Assign the variable to the 'Destruction_Rocks' Event.
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Validate that the script is working properly, by posting the Event when the game starts.
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To edit scripts, you can use the code editor of your choice; however, we will be referring to Visual Studio throughout this certification. |