Version
This error can occur when a voice that has previously played was put into Virtual mode, then was requested to become physical (audible) again. With hardware codecs such as XMA, AAC, ATRAC9, and Opus the hardware limitations may have been reached while the voice was virtual.
Probable causes:
A hardware codec was prevented from reinitializing because of hardware constraints.
There was not enough memory to allocate working data. If this is the case, the error would be preceded by an Insufficient Memory error in the Capture Log.
Recommended resolution steps:
Manage physical voices with Playback Limits so there's some room left for new voices. This may not always be possible.
Allocate more memory to the Lower Engine Pool by increasing
AkPlatformInitSettings.uLEngineDefaultPoolSize
before
AK::SoundEngine::Init()
. See
Advanced Sound Engine Integration
for more information on initialization settings.
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