Version
A triangle provided to
AK::SpatialAudio::SetGeometry
is too large.
Probable cause:
This issue is caused by two or more vertices of a triangle being so far apart that they cause a floating point overflow when certian calulations are performed.
Recommended resolution steps:
Profile the API calls the game is making by enabling the "API Calls" options of the Profiler Settings (Alt-G). Retest your scenario and check the parameters given to the function prior to this error.
The numbers in the error message indicate the triangle index in the triangle array, and its corresponding vertex indices in the vertex array, for triangles that are too large.
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