Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
  • Vidéos
  • Plugiciels
  • Répertoire des créateurs
  • Questions et réponses
  • Blogue
Cloud account and provides you with a valid authentication key through the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed.
Installing Plug-ins
Audiokinetic Launcher
The plug-in is installed.NoteIf any errors occur during the plug-in extraction process, contact the vendor. Support links are available either on the plug-in page on the Audiokinetic website or on the third-party website, depending on the plug-in.
You’ll need to provide: Valid name and email address (we need to know how to contact you!) The text description of your project, with your artistic vision, etc. The link to your video (YouTube, Vimeo, etc.) The link to your Wwise project (we recommend a free upload service like Dropbox, Box, SkyDrive, Google Drive, etc.) ...
Our services include:Tailored developmentWorkflow improvementsProject evaluationIntegration supportTraining Contact us Creative Services Testimonials ...
Developers interested in getting access to Wwise for NGP can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers ...
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. Audiokinetic press contact: Nathalie Bouchard+1514 928-5266nbouchard@audiokinetic.com About IOSONO IOSONO is an innovative provider of 3D audio solutions for consumer electronics and professional audio. Based in Erfurt, Germany, IOSONO is the ...
Representative. “The signup process is easy, and all we really ask is that they let us know when they ship, so that we can showcase their game!” If you are an existing Audiokinetic customer, or are targeting an indie game towards console release, please contact info@audiokinetic.com for more information. About Audiokinetic Audiokinetic sets new standards in audio production for interactive ...
Visit www.steinberg.net/nuendo for information on system solutions and services that Steinberg offer around Nuendo. Press contact Stefan Trowbridge Public Relations Manager Steinberg Media Technologies GmbH E-mail: press@steinberg.net Phone: +49 40 210 35 0 About Steinberg Media Technologies GmbH Steinberg is known the world over for its ...
VRstudios launched in 2014 as the first company to offer out-of-home fully immersive VR with free-roaming, wireless and untethered, multi-player capabilities. www.vrstudios.com VRstudios Media Contact: Ron Davis, Chief Marketing Officerrond@vrstudios.comTele: 425-361-5550www.vrstudios.com Audiokinetic Media Contact: Nour Al Hammoud+1 514 499-9100 Ext: 236nhammoud@audiokinetic.
China, and Product Experts in Europe. www.audiokinetic.com For more information: Audiokinetic media contact:Nour Al Hammoud, Director of Marketing+1 514 499-9100 Ext: 236nhammoud@audiokinetic.com Tencent Cloud media contact:Portia Huang, Director of Global Communications+852 3148 5100 Ext. 50740portiahuang@tencent.com
Responses have been unnaturally prompt and our contacts seem genuinely interested in helping us solve the few problems we’ve had. They’ve been knowledgeable and patient. We can’t say enough about Audiokinetic support! Production Why did you decide to use Wwise? When developing mobile games, audio seems to be severely sacrificed in order to improve performance and this was something I wasn’t willing ...
Sønderup and Jacob Lynggaard Olsen, two students midway through their master's degree at Aalborg University in Copenhagen, contacted us with the following opening line: “To complete our master's degree, we must complete a four-month full-time internship in the industry. We are composers and sound designers, we love Wwise, and we know how to code with Unity”. Let me just say that it took about half ...
App is available on the the App Store and can be viewed using this link.  For questions regarding your own content, Robert and myself both can be contacted via our webpage.
With this working well, we contacted Soundly, Soundminer, and Basehead and asked them if they could implement the “Open associated Strata projects in REAPER” functionality in their product. Here’s the status on that:   Soundly: The feature is now available with the latest version,  Soundminer: The feature is implemented in version 6.1 (which was in beta at the time of writing this article), Basehead: ...
SD” “Much more than I'd hoped for.” 94% of responses to this question were positive! As for the negative responses, we’ve already contacted the individuals for clarification. They were either misunderstandings of the question or of what Strata is, which we were able to resolve to their satisfaction. Question 5: Could you please provide a star rating for the following functionalities?  There’s plenty ...
If you believe that someone has violated these Terms of Use, you may contact Audiokinetic. Audiokinetic may decide, in its discretion, to investigate the report and decide, in its sole discretion, to take any action relating to that report. Audiokinetic does not have any obligation or liability to you for the performance or non-performance of those activities. Site Services Audiokinetic ...
In such rare cases, we recommend contacting support before proceeding. The build process performs the following task: The Wwise SDK libraries are wrapped into a single library as the Unity plug-in, a dynamic library (.dll) on Windows, a loadable bundle (.bundle) on Mac OS X, a static library (.a) on iOS, or a shared library (.so) on Android. They are directly built into the Deployment folder. See ...
Wwise can increase productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com  
Wwise can increase productivity and creativity while saving game developers time and money across the audio production of any game title. Media Contact: Derek Asato The Bohle Company 310-785-0515 x201 derek@bohle.com  
Studio thrives to bring excitement to both creators and audience by providing the best technologies in the industry. www.siliconstudio.co.jp For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com